![]() Stop Sounds to enable Sounds and SoundChannels to be gc'd. Explicitly stop Timers to ready for gc.ġ6. Replace dispatchEvents with callback functions whenever possible.ġ5. Use weak event listeners and remove listeners.ġ4. Strictly type variables whenever possible.ġ3. Adobe Animate CC animation software updates It's a complete privilege to get to work with the Adobe Animate engineering team on the other side of the world. Pool Objects instead of creating and gc'ing Objects.ġ2. Use reverse for-loops and avoid do-loops and while-loops.ġ1. Event.ENTER_FRAME loops: Use different listeners and different listener functions applied to as few DisplayObjects as possible.ġ0. Use the most basic DisplayObject needed.ĩ. Explicitly disable mouse interactivity when mouse interactivity not needed.ħ. Use cacheAsBitmap and cacheAsBitmapMatrix with mobile devices.ĥ. Use stage blitting (if there is enough system memory).Ĥ. Pool Objects instead of creating and gc'ing Objects.ġ. Event.ENTER_FRAME loops: Use different listeners and different listener functions applied to as few DisplayObjects as possible.ġ3. Always use cacheAsBitmap and cacheAsBitmapMatrix with air apps (i.e., mobile devices).ġ2. Use the most basic DisplayObject needed.ġ0. Stop Sounds to enable Sounds and SoundChannels to be gc'd.ĩ. Replace dispatchEvents with callback functions whenever possible.Ĩ. Strictly type variables whenever possible.Ħ. Use weak event listeners and remove listeners.ĥ. Explicitly stop Timers to ready them for gc (garbage collection).Ĥ. Always use reverse for-loops and avoid do-loops and avoid while-loops.ģ. Nevertheless, I think they still are worthwhile.Ģ. ![]() I very much doubt there would be a consensus on ordering of these lists. Memory management affects CPU/GPU usage, so everything in the Memory Management section could also be listed in the CPU/GPU section.Īnyway, I am going to also list the information two other ways, from easiest to hardest to implement and from greatest to least benefit.īoth of those later listings are subjective and are dependent on developer experience and capabilities, as well as, the test situation and test environment.I do not believe it is the most helpful way to organize this information. ![]() That may seem logical but there are, at least, two problems with that organization. Then I discuss CPU/GPU management with sub-topics listed in alphabetical order. In what follows, I discuss memory management first with sub-topics listed in alphabetical order. Unfortunately, I know of no completely satisfactory way to organize this information. The following is an excerpt from Flash Game Development: In a Social, Mobile and 3D WorldĪnd is for as3 (and it's not even clear whether you're using canvas or as3): with the general info you've given, general help is about all that can be offered. In addition cpu speed and the graphics processor play a significant role in performance. 8gb ram might be a problem depending what's on stage. Adobe Animate CC provides a timeline-based design environment for creating vector animations, ads, multimedia, rich content, applications, games, and more.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |